Month: June 2012

The Pro Sound Effects Store vs. The Online Library: What’s Best For You?

June, 26 2012 by Administrator in How-To, Interactive Media, Lists, Sound Effects, Sound Librarian

This post provides an overview of the two options for searching and harnessing the PSE Master Library: the PSE Store, where catalogs and collections can be purchased, and our Online Library, offering individual downloads.   Have you created an account on the Pro Sound Effects homepage, only to be asked to …

Generative Audio and The Future of Game Sound Design, by Stephan Schütze

June, 18 2012 by Administrator in Uncategorized

Sound design expert Stephan Schütze has written a worthwhile op-ed on generative audio over at Develop. Beginning with his first experiences using generative capabilities on game sound design for Playstation 2, Schütze, the publisher behind Foundation’s sound effects libraries (plus the Aviation Collection and Ambient Textures), gives a brief overview of the process and …

Featured Sound Effects Library: Soundrangers, by Develop

June, 14 2012 by Administrator in Interactive Media, Interviews, Library Reviews, Sound Design, Sound Effects, Uncategorized

Develop recently ran a feature on Soundrangers outlining what makes the library great for feature films, but great for video game developers. Check out the piece, which features Soundrangers co-founder and sound designer Barry Dowsett.

Strange Places to Plant and Hide Lav Microphones

June, 12 2012 by Laura Sinnott in Sound Effects, Sound Recording

In my years of recording sound effects and dialogue for film and commercial production I have hidden microphpones, mostly lav microphones, in all kinds of places (as I’m sure most sound recordists have). I’ve planted microphones in a tree branch in a West Virginia field, a toilet bowl to record …