Events and Parties gdc-2013-header

Published on March 2nd, 2012 | by PSE

PSE at GDC (Game Developers Conference)

Next Mon­day, March 5th, some 20,000 gaming-industry insid­ers will descend on San Francisco’s Moscone Cen­ter for the Game Devel­op­ers Con­fer­ence, or GDC. As gam­ing expos go, it doesn’t get any big­ger than the GDC: an inter­na­tional attrac­tion for multi-platform game design­ers, pro­duc­ers, artists, pro­gram­mers and (our favorites) audio pro­fes­sion­als. Which means if you’re plan­ning to be in San Fran­cisco next week, you can count on see­ing Pro Sound Effects there too.

PSE will be exhibit­ing at the Killer Tracks booth (#837), where we’ll be demo­ing the Ambi­ent Tex­tures Vol. 1 sur­round sound library: a new col­lec­tion by Aus­tralian pub­lisher and game sound design expert Stephan Schütze that boasts 1,000 HD sur­round sound tex­tures. Ambi­ent Tex­tures is the first sound effects library ever to be crafted using a unique process to cre­ate a 7-channel-surround envi­ron­ment, and fol­lows Schütze’s thor­oughly pop­u­lar Foun­da­tion library from 2011.

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