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Published on September 25th, 2012 | by PSE

Introducing PSE User Stories: First Up, Ben Minto of EA DICE

 Introducing PSE User Stories: First Up, Ben Minto of EA DICE

Ben Minto, EA DICE

We are thrilled to have Ben Minto from Elec­tronic Arts talk for the first of our PSE User Sto­ries. Here’s what he had to say:

We started work­ing with PSE when the Blast­wave FX library was first released” says Mr. Minto, Audio Direc­tor at the EA DICE stu­dio located in Stock­holm, Sweden.

The Blast­wave FX library gave us a much needed injec­tion of fresh inspi­ra­tion and source mate­r­ial, as well as strength­en­ing our core gen­eral library; so it was an obvi­ous choice for us, to add this to our World Wide Sound Effects Library. I now man­age the licens­ing for the entire Pro Sound Effects Mas­ter Library, which is one of the cor­ner­stones of our sound effects library, and this is avail­able to over 60 plus sound design­ers, who are located across 14 stu­dios world­wide, with each site hav­ing its own ded­i­cated SFX server.”

The terms of PSE’s scal­able multi-user license are per­fect for us; we can eas­ily add addi­tional stu­dios in a mod­u­lar fash­ion to our EA WWSFX ini­tia­tive, as they come online;” adds Ben, “this com­bined with rel­e­vant annual updates, truly does make PSE a next gen­er­a­tion SFX company.”


“Whilst work­ing on Bat­tle­field 3,” con­tin­ues Ben, whose pre­vi­ous cred­its include Burnout (1, 2, 3 & Revenge), Bat­tle­field (1943, Heroes, Bad Com­pany 1 & 2, Bat­tle­field 3), Black and Mirror’s Edge, “The team con­ducted a lot of its own record­ing ses­sions, thereby giv­ing the project its own unique edge and sonic iden­tity. Of course we can’t go out and record every­thing, so hav­ing the sup­port of a com­pre­hen­sive library is essential.”

Dur­ing the devel­op­ment cycle we took deliv­ery of the Com­plete BBC Library, with its exten­sive col­lec­tion of nature record­ings, which allowed our sound design­ers to cre­ate some of the lush­est and most immer­sive ambi­ences I have ever heard, whilst being able to be ornitho­log­i­cally cor­rect for each of the var­ied envi­ron­ments that we travel to, within the Bat­tle­field world. The over­all feel and nar­ra­tive within the ambi­ence is of course the dri­ving fac­tor, but hav­ing the added bonus of being able to deliver on authen­tic­ity, is one of the spe­cial touches that we strive to offer our gam­ing fans.”

PSE’s lat­est release Rare Ani­mals, will soon be avail­able on our servers too, and judg­ing by the feed­back our sound design­ers have given, this can’t hap­pen soon enough!”

Ben is equally enthu­si­as­tic about the forth­com­ing Avi­a­tion Col­lec­tion, “Work­ing with Dou­glas and his team at PSE is always a plea­sure; they know our needs and are always on hand to pro­vide us with the source mate­r­ial and ser­vice we need. I am cur­rently lis­ten­ing my way through Stephan (Schütze)’s most recent library -  the exten­sive “Avi­a­tion Col­lec­tion”, and I already know how some of this mate­r­ial is going to be per­fect to use in our future products.”

Want to learn more? Sign up for a Library & Licens­ing Con­sul­ta­tion.

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