Tag: Game Audio

Spatial Connect: The VR audio workflow tool sound designers have been waiting for

August 8, 2017 by Andrew Emge in Game Audio, Interactive Media, Interviews

Dear Reality co-founder, Christian Sander, discusses dearVR Spatial Connect – the new VR audio mixing tool that promises to revolutionize 3D audio workflow. Even as 3D audio technology has advanced in recent years, the disconnect between DAW and VR engines has remained a pain point for sound designers working in …

Expressive Machines: Martin Stig Andersen’s award-winning game audio for INSIDE

July 12, 2017 by Andrew Emge in Game Audio, Interviews, Sound Design

Discover how game sound designer and composer Martin Stig Andersen worked with source sounds from renowned recordist Ann Kroeber to create the stirring emotional depth of Playdead’s hit game INSIDE. Recently, Pro Sound Effects released Industrial Sounds with Soul – our second library recorded and designed by film sound pioneers …

Sound Designing the Mechanical Beasts of ‘Titanfall 2’

May 1, 2017 by Andrew Emge in Game Audio, Sound Design

Learn how the Lead Sound Designer of Titanfall 2 created complex robotic sounds that bring the Titans to life. Respawn Entertainment, PSE-clients and makers of the award-winning game Titanfall, recently posted a blog article featuring Rick Hernandez, Lead Sound Designer for the Multiplayer component of the Titanfall franchise. The latest release, Titanfall …

8 Ways to Optimize Your Remote Sound Editing Setup

April 26, 2017 by David Forshee in How-To

Sound editing on-the-go? Try these tips for a faster, more streamlined workflow. While I always plan on doing my sound editing work on a desktop computer over speakers in my edit suite, there will always be times when having a reliable portable rig is incredibly useful and necessary. Inevitably, there …

Adapt Your Project Across Multi-Channel Formats with NUGEN Audio Halo Upmix

April 13, 2017 by Andrew Emge in How-To

Find out how to intuitively and efficiently translate audio projects between stereo and surround formats Multi-channel mixing projects can be incredibly time-consuming, especially when your client needs deliverables in multiple formats. How can you maintain the quality and integrity of your work for viewers in environments ranging from a laptop to a theater …

Find Inspiration for Your Next Sound Design Project

March 8, 2017 by Andrew Emge in Interviews, Sound Design

Feeling inspired to create compelling work can be a serious obstacle for sound designers and audio professionals – especially when you’re on tight deadlines, tiny budgets, and juggling multiple projects. What do you do when you’re simply out of ideas? We’ve talked to dozens of successful sound designers, sound editors and …

How Justin Hollis Works: Sound Designer at Hexany Audio

December 20, 2016 by Andrew Emge in How I Work, Hybrid Library, Interviews

The Pro Sound Effects ‘How I Work’ series (inspired by Lifehacker) asks Hybrid Library users what inspires them and what tools and routines help them get work done from day to day. We recently had the chance to catch up with Hexany Audio, a Los Angeles-based audio team specializing in original music and sound for games, …

GameSoundCon 2016 Wrap-Up

October 6, 2016 by Andrew Emge in Trade Shows

Team PSE had a great ol’ time sponsoring and exhibiting at GameSoundCon 2016! Thanks to everyone who stopped by our table, and congrats to David Weaver for winning the Hybrid Library giveaway. Check out some pictures from GSC and other LA excursions: Follow PSE on Twitter, Facebook, and LinkedIn to keep up with …

Creating the Sound of Madden NFL 17 with Solid Audioworks

August 30, 2016 by Andrew Emge in Game Audio

Solid Audioworks recently announced that, for the past year, they joined forces with the audio team at EA Sports to create the sound for Madden NFL 17. Watch the video above to learn how Will Morton & Craig Conner approached recording and mixing the game audio to achieve an exciting and immersive blend of broadcast sports, Hollywood, and …

Pro Sound Effects Sponsors GameSoundCon 2016

August 25, 2016 by Andrew Emge in Trade Shows

Register with our sponsor code PROSNDGSC for 15% off! GameSoundCon, the premier conference for video game music and sound design, takes places this year on September 27-28 at the Millennium Biltmore Hotel in Los Angeles, CA. Pro Sound Effects is sponsoring GameSoundCon for the third consecutive year! Stop by the PSE booth for a demo, or …