Tag: Game Audio

8 Ways to Optimize Your Remote Sound Editing Setup

April 26, 2017 by David Forshee in How-To

Sound editing on-the-go? Try these tips for a faster, more streamlined workflow. While I always plan on doing my sound editing work on a desktop computer over speakers in my edit suite, there will always be times when having a reliable portable rig is incredibly useful and necessary. Inevitably, there …

Adapt Your Project Across Multi-Channel Formats with NUGEN Audio Halo Upmix

April 13, 2017 by Andrew Emge in How-To

Find out how to intuitively and efficiently translate audio projects between stereo and surround formats Multi-channel mixing projects can be incredibly time-consuming, especially when your client needs deliverables in multiple formats. How can you maintain the quality and integrity of your work for viewers in environments ranging from a laptop to a theater …

Find Inspiration for Your Next Sound Design Project

March 8, 2017 by Andrew Emge in Interviews, Sound Design

Feeling inspired to create compelling work can be a serious obstacle for sound designers and audio professionals – especially when you’re on tight deadlines, tiny budgets, and juggling multiple projects. What do you do when you’re simply out of ideas? We’ve talked to dozens of successful sound designers, sound editors and …

How Justin Hollis Works: Sound Designer at Hexany Audio

December 20, 2016 by Andrew Emge in How I Work, Hybrid Library, Interviews

The Pro Sound Effects ‘How I Work’ series (inspired by Lifehacker) asks Hybrid Library users what inspires them and what tools and routines help them get work done from day to day. We recently had the chance to catch up with Hexany Audio, a Los Angeles-based audio team specializing in original music and sound for games, …

GameSoundCon 2016 Wrap-Up

October 6, 2016 by Andrew Emge in Trade Shows

Team PSE had a great ol’ time sponsoring and exhibiting at GameSoundCon 2016! Thanks to everyone who stopped by our table, and congrats to David Weaver for winning the Hybrid Library giveaway. Check out some pictures from GSC and other LA excursions: Follow PSE on Twitter, Facebook, and LinkedIn to keep up with …

Creating the Sound of Madden NFL 17 with Solid Audioworks

August 30, 2016 by Andrew Emge in Game Audio

Solid Audioworks recently announced that, for the past year, they joined forces with the audio team at EA Sports to create the sound for Madden NFL 17. Watch the video above to learn how Will Morton & Craig Conner approached recording and mixing the game audio to achieve an exciting and immersive blend of broadcast sports, Hollywood, and …

Pro Sound Effects Sponsors GameSoundCon 2016

August 25, 2016 by Andrew Emge in Trade Shows

Register with our sponsor code PROSNDGSC for 15% off! GameSoundCon, the premier conference for video game music and sound design, takes places this year on September 27-28 at the Millennium Biltmore Hotel in Los Angeles, CA. Pro Sound Effects is sponsoring GameSoundCon for the third consecutive year! Stop by the PSE booth for a demo, or …

EA DICE sound designers discuss sounds of Star Wars Battlefront

March 9, 2016 by Andrew Emge in Game Audio

Last month, PSE-Client EA DICE posted the first installment of Sounds of Star Wars Battlefront – a new blog series in which the sound design team shares stories behind some of their favorite sounds in the game, Star Wars Battlefront. Part I of the series features sound designer, David Jegutidse, discussing the …

PSE Client Spotlight: Cloud Imperium Games

February 10, 2015 by Jeremy Siegel in Client Spotlight, Game Audio, Sound Effects Licensing

Every sound effects user is different. The PSE Client Spotlight Series provides examples of how Pro Sound Effects works with individual clients to provide customized, multi-faceted sound effects solutions based on their unique circumstances. Last summer I was delighted to hear from Lee Banyard, Audio Director at Cloud Imperium Games (developers …

How Will Morton of Solid Audioworks Works

December 17, 2014 by Andrew Emge in How I Work, Interviews

The Pro Sound Effects How I Work series (inspired by Lifehacker) asks Hybrid Library owners what inspires them and what tools and routines help them get work done from day to day. This interview is How I Work #2 – see below for other interviews in the series. Name: Will Morton Occupation: Game Sound Designer Location: Scotland, …