Tag: Stephan Schütze

Telephony Collection: A Century of Phone Sound Effects

October 27, 2015 by Andrew Emge in Library Releases

New sound effects library offers over 100 years of telephone history   …hello? Pro Sound Effects has just released a new library: the Telephony Collection! Recorded on location at the Telstra Museum in Australia by Stephan Schütze of Sound Librarian, the Telephony Collection contains over 1,500 sound effects (2.6GB) of more than …

GameSoundCon & AES LA 2014 Wrap-Up

October 14, 2014 by Andrew Emge in Trade Shows

Team PSE is back on the east coast after a wonderful week in LA sponsoring GameSoundCon and then attending AES 137. And yes, the rumors were true: we were handing out custom-made, ultra fly Pro Sound Effects crazy-eye sunglasses left and right. GameSoundCon We had a grand ol’ time sponsoring …

Pro Sound Effects at GameSoundCon & AES LA 2014

September 30, 2014 by Andrew Emge in Trade Shows

Only a couple weeks after returning from Amsterdam after Avid Connect Europe and IBC2014, Team PSE is back on the road. This time our destination is sunny Los Angeles for two more big-league audio industry trade shows: GameSoundCon and AES LA 2014. Shoot an email to LA@prosoundeffects.com to schedule a meeting …

PSE-Partner Stephan Schütze on Recording Vehicle Sound Effects

July 18, 2014 by Andrew Emge in Interviews, Sound Librarian, Sound Recording

Designing Sound yesteday featured our Aussie mate, Pro Sound Effects Content Partner and game sound design expert Stephan Schütze with a Guest Contribution article detailing his many approaches to recording vehicle sound effects. He takes a more conceptual approach to capturing good vehicle sounds as opposed to focusing too much …

Sound Librarian Announces The Official FMOD Learning Suite

March 21, 2013 by David Forshee in Audio Education, Sound Librarian

Sound Librarian, from Stephan Schütze (creator of The Foundation Sound Effects libraries), has announced The Official FMOD Learning Suite.  Firelight Technologies’ FMOD is the world’s leading audio solution for interactive media, having been used to create and implement audio assets in over 1,500 different titles including:  World of Warcraft, Starcraft, Crysis, …