Category: Interviews

Translating Emotion: Sound design for advertising with Joseph Fraioli

October 16, 2017 by Andreas Russo in Interviews, Sound Design

Step inside the process and experiences of sound designing ads for some of the world’s biggest companies. Joseph Fraioli is a sound designer and PSE Master Library user working on some of the most interesting advertising projects out there, with clients ranging from Ogilvy to Google. He works out of …

Designing the Afterlife: Behind the sound of Flatliners

October 4, 2017 by Jennifer Walden in Film Sound, Interviews

Discover the methods and tools used by the Flatliners sound team to guide the viewer between worlds. What happens after you die? In the film Flatliners, now in theaters, a group of medical students seek the answer to that question by intentionally stopping their hearts for a specified amount of time. …

Setting the studio on fire: Recording sounds for Raiders of the Lost Ark

August 24, 2017 by Andrew Emge in Film Sound, Interviews, Sound Effects

Discover the lengths that true sound effects recordists will go to capture the perfect sound. As we’re diligently developing the soon-to-be-released Mangini-Anderson Sound Library for your personal use and exploring its sonic treasures, we uncovered a historic sound effect story that was too good to keep to ourselves. We recently …

Sound design tips from Oscar® winner Sylvain Bellemare

August 16, 2017 by Andrew Emge in Film Sound, Interviews, Sound Design

Discover how sound designer and editor Sylvain Bellamare uses backgrounds and silence to guide narrative. Sylvain Bellemare, winner of the 2017 Academy Award® for Best Sound Editing for his work on Denis Villeneuve’s sci-fi film Arrival, was featured on the latest episode of CBC Arts’ The Filmmakers – an interview series highlighting creative talent behind popular …

Spatial Connect: The VR audio workflow tool sound designers have been waiting for

August 8, 2017 by Andrew Emge in Game Audio, Interactive Media, Interviews

Dear Reality co-founder, Christian Sander, discusses dearVR Spatial Connect – the new VR audio mixing tool that promises to revolutionize 3D audio workflow. Even as 3D audio technology has advanced in recent years, the disconnect between DAW and VR engines has remained a pain point for sound designers working in …

Expressive Machines: Martin Stig Andersen’s award-winning game audio for INSIDE

July 12, 2017 by Andrew Emge in Game Audio, Interviews, Sound Design

Discover how game sound designer and composer Martin Stig Andersen worked with source sounds from renowned recordist Ann Kroeber to create the stirring emotional depth of Playdead’s hit game INSIDE. Recently, Pro Sound Effects released Industrial Sounds with Soul – our second library recorded and designed by film sound pioneers …

The Subtle, Powerful Sound of Oscar® Winner ‘The Salesman’

March 17, 2017 by Andrew Emge in Film Sound, Interviews, Sound Design

Iranian director Asghar Farhadi made headlines when his film ‘The Salesman’ won the 2017 Academy Award® for Best Foreign Language Film, but not simply for winning the award twice since 2012. Farhadi chose not to attend the Oscars® ceremony in solidarity with those affected by the recent U.S. travel ban. Instead, Iranian-American engineer Anousheh Ansari …

Find Inspiration for Your Next Sound Design Project

March 8, 2017 by Andrew Emge in Interviews, Sound Design

Feeling inspired to create compelling work can be a serious obstacle for sound designers and audio professionals – especially when you’re on tight deadlines, tiny budgets, and juggling multiple projects. What do you do when you’re simply out of ideas? We’ve talked to dozens of successful sound designers, sound editors and …

How Justin Hollis Works: Sound Designer at Hexany Audio

December 20, 2016 by Andrew Emge in How I Work, Hybrid Library, Interviews

The Pro Sound Effects ‘How I Work’ series (inspired by Lifehacker) asks Hybrid Library users what inspires them and what tools and routines help them get work done from day to day. We recently had the chance to catch up with Hexany Audio, a Los Angeles-based audio team specializing in original music and sound for games, …

Interview with Masato Ushijima, Recordist of Tokyo Ambisonics

October 27, 2016 by Andrew Emge in Interviews

Tokyo Ambisonics lets users control perspective of pristine urban atmospheres in real-time with “virtual mic” software. Download the free sampler to try it out! We spoke with Tokyo Ambisonics recordist, Masato Ushijima, about the recording process, his audio background, thoughts on the Ambisonics format & more. PSE: Hi Masato! Can you share a …