Tag: Sound Effects

The Odyssey Collection: Essentials Library Tour with Brad Engleking

September 27, 2017 by Andrew Emge in Library Reviews

Take an inside look (and listen) at the quality, depth, and breadth of The Odyssey Collection: Essentials. Watch sound supervisor and re-recording mixer Brad Engleking (Sin City: A Dame to Kill For, Machete Kills & more) explore The Odyssey Collection: Essentials. Discover what he finds most useful and why he loves the library’s depth, recording …

4,000 Hours & Counting: How to sculpt a professional sound effects library

September 22, 2017 by Andrew Emge in How-To, Sound Effects

Discover the Pro Sound Effects Editorial Team’s approach to developing The Odyssey Collection sound effects library and tools of choice to get the job done. When we partnered with Mark Mangini and Richard L. Anderson to create The Odyssey Collection, we were very impressed with the quality and the depth …

Announcing The Odyssey Collection: Essentials by Mark Mangini & Richard L. Anderson

September 14, 2017 by Andrew Emge in Library Releases

Available now – exclusive sound library curated from the life’s work of two Academy Award®-winners encompassing over 36 years of feature film sound. We are proud to announce The Odyssey Collection: Essentials – the first exclusive sound effects library from our partnership with award-winning sound editors Mark Mangini & Richard …

Expressive Machines: Martin Stig Andersen’s award-winning game audio for INSIDE

July 12, 2017 by Andrew Emge in Game Audio, Interviews, Sound Design

Discover how game sound designer and composer Martin Stig Andersen worked with source sounds from renowned recordist Ann Kroeber to create the stirring emotional depth of Playdead’s hit game INSIDE. Recently, Pro Sound Effects released Industrial Sounds with Soul – our second library recorded and designed by film sound pioneers …

Top 6 BaseHead features for efficient sound editing workflow

May 12, 2017 by Andrew Emge in How-To

Discover ways to stay organized and speed up your workflow with BaseHead 4.x Ultra search software. Whether you’re a sound editor or sound designer, effectively and efficiently organizing, searching, and implementing sound effects from your library is absolutely critical to stay on time, under budget, and within the creative zone. …

Sound designing the mechanical beasts of ‘Titanfall 2’

May 1, 2017 by Andrew Emge in Game Audio, Sound Design

Learn how the Lead Sound Designer of Titanfall 2 created complex robotic sounds that bring the Titans to life. Respawn Entertainment, PSE-clients and makers of the award-winning game Titanfall, recently posted a blog article featuring Rick Hernandez, Lead Sound Designer for the Multiplayer component of the Titanfall franchise. The latest release, Titanfall …

Adapt your project across multi-channel formats with NUGEN Audio Halo Upmix

April 13, 2017 by Andrew Emge in How-To

Find out how to intuitively and efficiently translate audio projects between stereo and surround formats Multi-channel mixing projects can be incredibly time-consuming, especially when your client needs deliverables in multiple formats. How can you maintain the quality and integrity of your work for viewers in environments ranging from a laptop to a theater …

3 reasons why investing in a General Library gives your business an edge

April 11, 2017 by Douglas Price in Lists, Sound Effects Licensing

I founded Pro Sound Effects in 2004 with a simple goal: Empower professional media creators to unleash their full creative and productive potential. I’ve always looked for ways to shorten the time between inspiration and actualization, to narrow the gap between your initial creative spark and the finished result playing …

Tips for Recording Underwater Sound Effects with a Hydrophone

February 1, 2017 by Andrew Emge in How-To

Recordist of the Submerged library shares tips and tricks for capturing underwater sound effects with a hydrophone. – A hydrophone is a microphone designed to be used underwater. When recordist Colin Hart first learned about hydrophone recording, he was eager to explore a new world of sound. But he also found that hydrophones and working …

How Justin Hollis Works: Sound Designer at Hexany Audio

December 20, 2016 by Andrew Emge in How I Work, Hybrid Library, Interviews

The Pro Sound Effects ‘How I Work’ series (inspired by Lifehacker) asks Hybrid Library users what inspires them and what tools and routines help them get work done from day to day. We recently had the chance to catch up with Hexany Audio, a Los Angeles-based audio team specializing in original music and sound for games, …