Pro Sound Effects® (PSE) develops highly curated sound effects libraries and software for sound artists, editors, designers, audio engineers, media companies, schools and nonprofits. Our goal is to inspire and empower you to tell any story with the highest quality sounds available. We collaborate with a global network of exclusive library partners including world-class recordists, designers, and masters-of-craft that share our commitment to professional quality and innovation. Award-winning creators and companies in film and television, video games, virtual reality, and advertising rely on PSE libraries every day to fuel creativity, finish projects faster, and deliver their best sound always.
Based in Brooklyn since 2004, we continue to push our industry forward with our comprehensive General Libraries, storied Specialty Libraries, our progressive Freelancer Program, flexible multi-user licensing, and client-driven library development.
Our clients are sound designers, editors, engineers and producers in post, games, film and television, VR and beyond. They include award-winning freelancers and small post houses to future-forward schools and global media production companies with 1000’s of users.
The new gold standard in general libraries. Bundle and save with curated selections of our newest, highest quality exclusive library releases.
Our product line of sound libraries curated from the life’s work of Academy Award®-winners Mark Mangini & Richard L. Anderson.
Since launching in 2012, the Hybrid Library has become an industry standard general library for sound artists everywhere.
Uniquely themed libraries for project-specific needs.
We are aligned and agile. We make it happen in Brooklyn, Boston, across the globe, in the cloud, on Slack, on the phone and in the flesh. Team PSE’s mission is to develop the most useful sound effects libraries that help you take your sound to the Next Level. Meet our core members:
Transforms strategy into mission accomplished
Factoids: 1-wall handball fanatic, ex-turntablist, works more than a 4HWW (Ch. 7).
Ensures our Library & Software are the best they can be
Factoids: Nickname “Forshinator,” sound designer.
Makes sure clients get the most value
Factoids: Can spin a frisbee on his finger forever, bassist and engineer/producer.
Guides clients toward their ultimate Sound Solution
Factoids: Meatball enthusiast and guitar player with a deep love for feedback
Brings it all together like glue
Factoids: Tallest Team PSE member, drummer with affinity for broken cymbals.
Oversees library development and organization
Factoids: Seer of noise, sound designer, music producer, and mixer
Wearer of many hats
Factoids: Manipulator of sound, would literally die for Sufjan Stevens, still plays Minecraft unironically
Auditory autonimator
Factoids: aka C-bass, Foley artist, podcast connoisseur, percussionist, mac and cheese enthusiast
Waveform welder
Factoids: Rock climber, guitarist, known for handsome smile
Sound chick
Factoids: budding sound editor & Harry Potter LEGO enthusiast